Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
237 views
in Technique[技术] by (71.8m points)

c++ - I'm using the SDL functions without the SDL_main be defined. Is that fine?

that's my code:

Lib.h

#ifdef ExportLib
    #define Lib __declspec(dllexport)
#else
    #define Lib __declspec(dllimport)
#endif
extern void Lib Launch();

Lib.cpp

#include <SDL/SDL.h>
#include "Lib.h"
void Launch() {
    SDL_Init(SDL_INIT_EVERYTHING);
    SDL_Window* win = SDL_CreateWindow("Untitle", 100, 100, 400, 400, 0);
    SDL_DestroyWindow(win);
    SDL_Quit();
}

I build this code to a static library. Then I created a new source file and used this library.

main.cpp

#include "Lib.h"

int main() {
    Launch();
    return 0;
}

Finally, I compile main.cpp using my static library without the SDL_main be defined and the SDL's dependecies. That works fine, the window appears.

But is really fine do it? What functionalities I lost doing it?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

SDL_main is for SDL's automatic initialization and cleanup. It's mostly so you don't need to do it manually, though it also goes through the effort of properly setting everything up for a windowed application on the platform where it's compiled, but it's fine to #define the macro SDL_MAIN_HANDLED before #includeing SDL.h, which will prevent SDL from turning main into a macro for SDL_main Simply make sure to initialize and quit SDL properly inside your own code.

If you want to be sure you're doing the necessary initialization right, you can just check the source code and emulate what's there.

Edit:

On some platforms, SDL_Init will fail if you don't use SDL_main. You can disable this failure by calling SDL_SetMainReady before SDL_Init, but be aware this will disable SDL's error handling, and if you improperly initialize SDL after calling SDL_SetMainReady you won't get the clearest of error messages.

Quitting SDL is much more straightforward (and also needs to be done if you're not using SDL_main):

Just call SDL_Quit when you're done with SDL. This will properly close any SDL subsystems presently active.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...