I've already read all the related questions before posting this one.
I've developed a game with Unity3D and uploaded to Google Play. Yesterday it was available for all devices, there were reviews from other users. Today I've got couple reports about unavailability of the app on Google Play. It's available on Web version of GP, but is incompatible for any device, and not available at all in mobile version on GP.
In developer console all the devices are compatible:
And on the web version they are not (All previous versions were deleted from devices):
My manifest file:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="pro.labster.xyz" android:versionName="1.0" android:versionCode="1" android:installLocation="preferExternal">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false">
<!-- ... -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="19" />
<uses-feature android:glEsVersion="0x00020000" />
<uses-feature android:name="android.hardware.touchscreen" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
So, the question is why it was available yesterday and is not available today? I have not uploaded new version, didn't change anything.
The app is completely free, its size is about 8.5 mb.
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