I don't really understand your question, but you certainly seem confused. So I'll address what seems to be the root of this confusion:
The C++ notions of copy/move I think I get correctly, but this 'everything is a memcpy anyway' is, well, it hasn't been very intuitive any time I read it
When thinking about Rust's move semantics, ignore C++. The C++ story is way more complicated than Rust's, which is remarkably simple. However, explaining Rust's semantics in terms of C++ is a mess.
TL;DR: Copies are moves. Moves are copies. Only the type checker knows the difference. So when you want to "force a move" for a Copy
type, you are asking for something you already have.
So we have three semantics:
let a = b
where b
is not Copy
let a = b
where b
is Copy
let a = b.clone()
where b
is Clone
Note: There is no meaningful difference between assignment and initialization (like in C++) - assignment just first drop
s the old value.
Note: Function call arguments work just like assignment. f(b)
assigns b
to the argument of f
.
First things first.
The a = b
always performs a memcpy
.
This is true in all three cases.
- When you do
let a = b
, b
is memcpy
'd into a
.
- When you do
let a = b.clone()
, the result of b.clone()
is memcpy
'd into a
.
Moves
Imagine b
was a Vec
. A Vec
looks like this:
{ &mut data, length, capacity }
When you write let a = b
you thus end up with:
b = { &mut data, length, capacity }
a = { &mut data, length, capacity }
This means that a
and b
both reference &mut data
, which means we have aliased mutable data.
The type-system doesn't like this so says we can't use b
again. Any access to b
will fail at compile-time.
Note: a
and b
don't have to alias heap data to make using both a bad idea. For example, they could both be file handles - a copy would result in the file being closed twice.
Note: Moves do have extra semantics when destructors are involved, but the compiler won't let you write Copy
on types with destructors anyway.
Copies
Imagine b
was an Option<i32>
. An Option<i32>
looks like this:
{ is_valid, data }
When you write let a = b
you thus end up with:
b = { is_valid, data }
a = { is_valid, data }
These are both usable simultaneously. To tell the type system that this is the case, one marks Option<i32>
as Copy
.
Note: Marking something copy doesn't change what the code does. It only allows more code. If you remove a Copy
implementation, your code will either error or do exactly the same thing. In the same vein, marking a non-Copy
type as Copy
will not change any compiled code.
Clones
Imagine you want to copy a Vec
, then. You implement Clone
, which produces a new Vec
, and do
let a = b.clone()
This performs two steps. We start with:
b = { &mut data, length, capacity }
Running b.clone()
gives us an additional rvalue temporary
b = { &mut data, length, capacity }
{ &mut copy, length, capacity } // temporary
Running let a = b.clone()
memcpy
s this into a
:
b = { &mut data, length, capacity }
{ &mut copy, length, capacity } // temporary
a = { &mut copy, length, capacity }
Further access of the temporary is thus prevented by the type system, since Vec
is not Copy
.
But what about efficiency?
One thing I skipped over so far is that moves and copies can be elided. Rust guarantees certain trivial moves and copies to be elided.
Because the compiler (after lifetime checking) sees the same result in both cases, these are elided in exactly the same way.