I have a problem understanding what can and cannot be done using unions with GCC. I read the questions (in particular here and here) about it but they focus the C++ standard, I feel there's a mismatch between the C++ standard and the practice (the commonly used compilers).
In particular, I recently found confusing informations in the GCC online doc while reading about the compilation flag -fstrict-aliasing. It says:
-fstrict-aliasing
Allow the compiler to assume the strictest aliasing rules applicable to the language being compiled. For C (and C++), this activates optimizations based on the type of expressions. In particular, an object of one type is assumed never to reside at the same address as an object of a different type, unless the types are almost the same.
For example, an unsigned int
can alias an int
, but not a void*
or a double
. A character type may alias any other type.
Pay special attention to code like this:
union a_union {
int i;
double d;
};
int f() {
union a_union t;
t.d = 3.0;
return t.i;
}
The practice of reading from a different union member than the one most recently written to (called “type-punning”) is common.
Even with -fstrict-aliasing, type-punning is allowed, provided the memory is accessed through the union type. So, the code above works as expected.
This is what I think I understood from this example and my doubts:
1) aliasing only works between similar types, or char
Consequence of 1): aliasing - as the word suggests - is when you have one value and two members to access it (i.e. the same bytes);
Doubt: are two types similar when they have the same size in bytes? If not, what are similar types?
Consequence of 1) for non similar types (whatever this means), aliasing does not work;
2) type punning is when we read a different member than the one we wrote to; it's common and it works as expected as long as the memory is accessed through the union type;
Doubt: is aliasing a specific case of type-punning where types are similar?
I get confused because it says unsigned int and double are not similar, so aliasing does not work; then in the example it's aliasing between int and double and it clearly says it works as expected, but calls it type-punning:
not because types are or are not similar, but because it's reading from a member it did not write. But reading from a member it did not write is what I understood aliasing is for (as the word suggests). I'm lost.
The questions:
can someone clarify the difference between aliasing and type-punning and what uses of the two techniques are working as expected in GCC? And what does the compiler flag do?
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