Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
251 views
in Technique[技术] by (71.8m points)

c++ - glGenBuffers not defined?

I'm using windows and I notice that a lot of functions are grayed out because I guess #ifdef GL_GLEXT_PROTOTYPES is not defined. One of these is the VBO extension. Should I just define GL_GLEXT_PROTOTYPES? Otherwise how else can I use VBOs since im using OpenGL32.dll (I want my application to have no dll dependencies not included in Windows by default.) Thanks

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

Yes, it's quite normal and expected to have something like:

#define GL_GLEXT_PROTOTYPES

#include <GL/GL.h>

If you're trying to write OpenGL 3 compliant code, you'd normally change that to:

#define GL_GLEXT_PROTOTYPES 1
#define GL3_PROTOTYPES 1

#include <GL3/GL3.h>

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...