Predraw listener, aka the safeway
Here is the predraw listener example. It will literally start the animation as soon as it can which maybe a little too fast. You might want to do a combination of this with a runnable shown second. I will not show the two combined, only separate.
@Override
protected void onCreate(Bundle savedInstanceState) {
...
// Building NavDrawer logic here. Just a method call would be best.
...
ViewTreeObserver vto = drawer.getViewTreeObserver();
if (vto != null) vto.addOnPreDrawListener(new ShouldShowListener(drawer));
}
private static class ShouldShowListener implements OnPreDrawListener {
private final DrawerLayout drawerLayout;
private ShouldShowListener(DrawerLayout drawerLayout) {
this.drawerLayout= drawerLayout;
}
@Override
public boolean onPreDraw() {
if (view != null) {
ViewTreeObserver vto = view.getViewTreeObserver();
if (vto != null) {
vto.removeOnPreDrawListener(this);
}
}
drawerLayout.openDrawer(Gravity.LEFT);
return true;
}
}
PostDelay Runnable, aka living dangerous
// Delay is in milliseconds
static final int DRAWER_DELAY = 200;
@Override
protected void onCreate(Bundle savedInstanceState) {
...
// Building NavDrawer logic here. Just a method call would be best.
...
new Handler().postDelayed(openDrawerRunnable(), DRAWER_DELAY);
}
private Runnable openDrawerRunnable() {
return new Runnable() {
@Override
public void run() {
drawerLayout.openDrawer(Gravity.LEFT);
}
}
}
WARNING
If they rotate on the start of the app for the first time BOOM! Read this blog post for more information http://corner.squareup.com/2013/12/android-main-thread-2.html. Best thing to do would be to use the predraw listener or remove your runnable in onPause.
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