It is because I couldn't talk all of the implementors into a resource-less state that the map
could be put into. For example an implementation needs to have an end-node to point to, even in the default-constructed state. Implementations are allowed, but not required, to put that end-node on the heap.
A moved-from map must be in a valid state. I.e. a moved-from map
must have an end node to point to when end()
gets called. Before the move construction, there exists one end node in the map
that you're about to move from. After the move construction there must exist two end nodes: one in the new map
and one in the moved-from `map.
If the end node goes on the heap, that means that the move constructor either doesn't transfer ownership of the end node, and thus has to allocate a new end node for the new `map. Or does transfer the end node, but then has to allocate a new one to leave in the moved-from source.
If the end node is instead embedded within the map
data structure itself, then it never need be allocated on the heap. It is automatically "allocated on the stack" as the map
gets constructed.
Implementations are allowed to make the map
move constructor noexcept
if they want to, they just aren't required to.
Here is a survey of the noexcept-state of the default constructor, move constructor and move assignment operator of the containers among the implementations that I took several years ago. This survey assumes std::allocator
for each container. I just spot checked it for map
and the results haven't changed.
If you would like to run this survey yourself, here is the code:
#include "type_name.h"
#include <iostream>
#include <type_traits>
#include <deque>
#include <forward_list>
#include <list>
#include <vector>
#include <string>
#include <map>
#include <set>
#include <unordered_map>
#include <unordered_set>
template <class C>
void
report()
{
using namespace std;
const auto name = type_name<C>();
if (is_nothrow_default_constructible<C>::value)
std::cout << name << " is noexcept default constructible
";
else
std::cout << name << " is NOT noexcept default constructible
";
if (is_nothrow_move_constructible<C>::value)
std::cout << name << " is noexcept move constructible
";
else
std::cout << name << " is NOT noexcept move constructible
";
if (is_nothrow_move_assignable<C>::value)
std::cout << name << " is noexcept move assignable
";
else
std::cout << name << " is NOT noexcept move assignable
";
}
int
main()
{
using namespace std;
report<deque<int>>();
report<forward_list<int>>();
report<list<int>>();
report<vector<int>>();
report<string>();
report<map<int, int>>();
report<set<int>>();
report<unordered_map<int, int>>();
report<unordered_set<int>>();
}
where "type_name.h"
comes from this answer.
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