feel free to use this class - I found it here
Usage
UIDeviceHardware *h=[[UIDeviceHardware alloc] init];
[self setDeviceModel:[h platformString]];
[h release];
UIDeviceHardware.h
//
// UIDeviceHardware.h
//
// Used to determine EXACT version of device software is running on.
#import <Foundation/Foundation.h>
@interface UIDeviceHardware : NSObject
- (NSString *) platform;
- (NSString *) platformString;
@end
UIDeviceHardware.m
//
// UIDeviceHardware.m
//
// Used to determine EXACT version of device software is running on.
#import "UIDeviceHardware.h"
#include <sys/types.h>
#include <sys/sysctl.h>
@implementation UIDeviceHardware
- (NSString *) platform{
size_t size;
sysctlbyname("hw.machine", NULL, &size, NULL, 0);
char *machine = malloc(size);
sysctlbyname("hw.machine", machine, &size, NULL, 0);
NSString *platform = [NSString stringWithCString:machine];
free(machine);
return platform;
}
- (NSString *) platformString{
NSString *platform = [self platform];
if ([platform isEqualToString:@"iPhone1,1"]) return @"iPhone 1G";
if ([platform isEqualToString:@"iPhone1,2"]) return @"iPhone 3G";
if ([platform isEqualToString:@"iPhone2,1"]) return @"iPhone 3GS";
if ([platform isEqualToString:@"iPod1,1"]) return @"iPod Touch 1G";
if ([platform isEqualToString:@"iPod2,1"]) return @"iPod Touch 2G";
if ([platform isEqualToString:@"i386"]) return @"iPhone Simulator";
return platform;
}
@end
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