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qt - What steps are necessary to enable antialiasing when using a QPainter on a QGLWidget?

I am trying to draw basic shapes on a QGLWidget. I am trying to enable antialiasing to smooth out the lines, but it is not working.

This is what I am trying at the moment:

QGLWidget *widget = ui->renderWidget;

QPainter painter;

widget->makeCurrent();
glEnable(GL_MULTISAMPLE);
glEnable(GL_LINE_SMOOTH);

painter.setRenderHint(QPainter::Antialiasing);
painter.setRenderHint(QPainter::HighQualityAntialiasing);

painter.begin(widget);

However, anything drawn with this painter still has jagged edges. What else do I need to do?

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I found the solution. When debugging a different issue, I found messages in my debug output to the effect that you can't set renderhints before the call to begin().

The following works:

QGLWidget *widget = ui->renderWidget;

QPainter painter;

widget->makeCurrent();
glEnable(GL_MULTISAMPLE);
glEnable(GL_LINE_SMOOTH);

painter.begin(widget);

painter.setRenderHint(QPainter::Antialiasing);
painter.setRenderHint(QPainter::HighQualityAntialiasing);

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
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