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ios - Disable autorotate on a single subview in iOS8

I'm writing a drawing app and I don't want the drawing view to rotate. At the same time, I want other controls to rotate nicely depending on the orientation of the device. In iOS 7 I've solved this via:

- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
    float rotation;

    if (toInterfaceOrientation==UIInterfaceOrientationPortrait) {
        rotation = 0;
    }
    else if (toInterfaceOrientation==UIInterfaceOrientationLandscapeLeft) {
        rotation = M_PI/2;
    } else if (toInterfaceOrientation==UIInterfaceOrientationLandscapeRight) {
        rotation = -M_PI/2;
    }

    self.drawingView.transform = CGAffineTransformMakeRotation(rotation);
    self.drawingView.frame = self.view.frame;
}

But on iOS 8 even though the function is called and the transform is set correctly, it does not prevent the view from rotating.

I've tried creating a view controller which simply prevents the rotation of it's view and add it's view to the view hierarchy, but then it doesn't respond to user input.

Any ideas?

Thanks!

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Okay after some fighting with subviews and transitionCoordinators I've finally figured it out:

- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
    CGAffineTransform targetRotation = [coordinator targetTransform];
    CGAffineTransform inverseRotation = CGAffineTransformInvert(targetRotation);

    [coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {

        self.drawingView.transform = CGAffineTransformConcat(self.drawingView.transform, inverseRotation);

        self.drawingView.frame = self.view.bounds;
    } completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
    }];
}

What I do is, I calculate the inverse of the transform applied to the view and then use it to change the transform. furthermore I change the frame with the view bounds. This is due to it being full screen.


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