The blog link provided by @Jesper gives the two or three key nuggets of info, but I think it is worth bringing it into S.O. for posterity.
Set up the custom cursor
The code below allows you to use an arbitrary image for your cursor
public struct IconInfo
{
public bool fIcon;
public int xHotspot;
public int yHotspot;
public IntPtr hbmMask;
public IntPtr hbmColor;
}
[DllImport("user32.dll")]
public static extern IntPtr CreateIconIndirect(ref IconInfo icon);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetIconInfo(IntPtr hIcon, ref IconInfo pIconInfo);
public static Cursor CreateCursor(Bitmap bmp, int xHotSpot, int yHotSpot)
{
IconInfo tmp = new IconInfo();
GetIconInfo(bmp.GetHicon(), ref tmp);
tmp.xHotspot = xHotSpot;
tmp.yHotspot = yHotSpot;
tmp.fIcon = false;
return new Cursor(CreateIconIndirect(ref tmp));
}
Set up the drag and drop event handling
This is well covered in other tutorials and answers. The specific events we are concerned about here are GiveFeedback and DragEnter, on any control where you want the custom cursor to apply.
private void DragSource_GiveFeedback(object sender, GiveFeedbackEventArgs e)
{
e.UseDefaultCursors = 0;
}
private void DragDest_DragEnter(object sender, DragEventArgs e)
{
Cursor.Current = CreateCursor(bitmap, 0, 0);
}
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