I have a problem saving large (f.e. 12 000 x 9 000 ) images.
I'm developing a graphical editing software ( something like simple Photoshop ) and
The user obviously has to have to ability to save the image.
Lets say I would like to save the image as .png.
Does JAVA always need to use the BufferedImage for saving drawn stuff ?
I know the equation for size of the image is:
Xsize * Ysize * 4 ( red, green, blue, alpha )
So in this case we get over 400 MB.
I know I could save the image in parts ( tiles ) but the user would have to merge them somehow anyway.
Is there any other way to save such a large image without using the BufferedImage ?
Code for saving the image:
public static void SavePanel() {
BufferedImage image = null;
image = new BufferedImage(
(int) (Main.scale * sizeX ),
(int) (Main.scale * sizeY ),
BufferedImage.TYPE_INT_RGB);
g2 = image.createGraphics();
panel.paint(g2);
try {
ImageIO.write(image, "png", new File(FactoryDialog.ProjectNameTxt.getText() + ".png"));
} catch (IOException e) {
}
}
Thank you in advance !
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