Have a look at what I have made:
This is the image I used for testing:
After image has been split:
And here is the source:
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Toolkit;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
public class Test {
private JFrame frame;
private JLabel[] labels;
private static String imagePath = "c:/test.jpg";
private final int rows = 3; //You should decide the values for rows and cols variables
private final int cols = 3;
private final int chunks = rows * cols;
private final int SPACING = 10;//spacing between split images
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new Test().createAndShowUI();
}
});
}
private void createAndShowUI() {
frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
initComponents();
frame.setResizable(false);
frame.pack();
frame.setVisible(true);
}
private void initComponents() {
BufferedImage[] imgs = getImages();
//set contentpane layout for grid
frame.getContentPane().setLayout(new GridLayout(rows, cols, SPACING, SPACING));
labels = new JLabel[imgs.length];
//create JLabels with split images and add to frame contentPane
for (int i = 0; i < imgs.length; i++) {
labels[i] = new JLabel(new ImageIcon(Toolkit.getDefaultToolkit().createImage(imgs[i].getSource())));
frame.getContentPane().add(labels[i]);
}
}
private BufferedImage[] getImages() {
File file = new File(imagePath); // I have bear.jpg in my working directory
FileInputStream fis = null;
try {
fis = new FileInputStream(file);
} catch (FileNotFoundException ex) {
Logger.getLogger(Test.class.getName()).log(Level.SEVERE, null, ex);
}
BufferedImage image = null;
try {
image = ImageIO.read(fis); //reading the image file
} catch (IOException ex) {
Logger.getLogger(Test.class.getName()).log(Level.SEVERE, null, ex);
}
int chunkWidth = image.getWidth() / cols; // determines the chunk width and height
int chunkHeight = image.getHeight() / rows;
int count = 0;
BufferedImage imgs[] = new BufferedImage[chunks]; //Image array to hold image chunks
for (int x = 0; x < rows; x++) {
for (int y = 0; y < cols; y++) {
//Initialize the image array with image chunks
imgs[count] = new BufferedImage(chunkWidth, chunkHeight, image.getType());
// draws the image chunk
Graphics2D gr = imgs[count++].createGraphics();
gr.drawImage(image, 0, 0, chunkWidth, chunkHeight, chunkWidth * y, chunkHeight * x, chunkWidth * y + chunkWidth, chunkHeight * x + chunkHeight, null);
gr.dispose();
}
}
return imgs;
}
}
The only flaw is I haven't checked if the image is larger then the screen which could cause problems, that would be resolved by a simple image resize using getScaledInstance(int x,int y, int width, in height)
on the image and the separating it into chunks.
Update
Sorry I missed the part if the question in Shapes, have a look at draw(Shape s)
method of Graphics2D
/Graphics
.
I read this:
Any Shape object can be used as a clipping path that restricts the
portion of the drawing area that will be rendered. The clipping path
is part of the Graphics2D
context; to set the clip attribute, you call
Graphics2D.setClip
and pass in the Shape that defines the clipping
path you want to use.
See here for clipping an u]image to a shape: Clipping the Drawing Region
References:
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