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java - Adding a round frame circle on rounded bitmap

Im trying to create a round frame around my bitmap!

This is what im trying to acheive!

With this code im able to make my bitmap round:

    public static Bitmap getRoundedCornerBitmap(Bitmap bitmap) {
    Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap
            .getHeight(), Config.ARGB_8888);
    Canvas canvas = new Canvas(output);

    final int color = 0xff4242DB;
    final Paint paint = new Paint();
    final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
    final RectF rectF = new RectF(rect);
    final float roundPx = bitmap.getWidth()/2;

    paint.setAntiAlias(true);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(color);
    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);

    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
        //canvas.drawCircle(0, 0, bitmap.getWidth(), paint);
    canvas.drawBitmap(bitmap, rect, rect, paint);

    return output;
}

What i've tried is to draw a circle(the outcommented line) with canvas, but It had no result. Does anyone know how I can add a circular border around it?

EDIT

When I use the line:

canvas.drawCircle(0, 0, bitmap.getWidth(), paint);

The effect is, that 3 corners get rounded but the upper left stays the same(90 degrees) But I can't see any line or circle!

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1 Answer

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Update

There now is RoundedBitmapDrawable and a corresponding factory in the Support library I recommend to use that, unless more flexibility is required.


Original Answer

You have to draw the circle after the bitmap. This is what did the trick for me.

int w = bitmap.getWidth();                                          
int h = bitmap.getHeight();                                         

int radius = Math.min(h / 2, w / 2);                                
Bitmap output = Bitmap.createBitmap(w + 8, h + 8, Config.ARGB_8888);

Paint p = new Paint();                                              
p.setAntiAlias(true);                                               

Canvas c = new Canvas(output);                                      
c.drawARGB(0, 0, 0, 0);                                             
p.setStyle(Style.FILL);                                             

c.drawCircle((w / 2) + 4, (h / 2) + 4, radius, p);                  

p.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));                 

c.drawBitmap(bitmap, 4, 4, p);                                      
p.setXfermode(null);                                                
p.setStyle(Style.STROKE);                                           
p.setColor(Color.WHITE);                                            
p.setStrokeWidth(3);                                                
c.drawCircle((w / 2) + 4, (h / 2) + 4, radius, p);                  

return output;   

This does of course not include the fancy shadow of your example. You might want to play around a little bit with the additional pixels.


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