I have an AsyncTask
that acts as a countdown timer for my game. When it completes the countdown it displays the out of time end screen and it also updates the timer displayed on the screen. Everything works fine, except I need to be able to pause and resume this when the pause button in the game is pressed.
If I cancel it and try to re-execute it, it crashes with an IllegalStateException
.
If I cancel it and instantiate a new AsyncTask in its place the old one begins to run again and the new one runs at the same time.
Is there a way to cancel/pause the timer and restart it using AsyncTask
s or is there a different way I should be going about doing this?
EDIT:
This is what I did for a solution:
mhandler = new Handler();
mtimerTask = new Runnable(){
public void run(){
mtimer -= 1;
if(mtimer == 0)
{
mhandler.removeCallbacks(this);
}
mhandler.postDelayed(this, 1000);
}
};
mhandler.removeCallbacks(mtimerTask);
mhandler.post(_timerTask)`
Not sure if it's the best way to go about it, but it worked for me.
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…