There are
glVertexAttribPointer()
glVertexAttribIPointer()
glVertexAttribLPointer()
As far as I know, glVertexAttribPointer
can be used instead of the other two.
If so, why do the I
and L
variations exist?
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…