Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
906 views
in Technique[技术] by (71.8m points)

augmented reality - A-Frame & ar.js: Multiple markers & boxes

Is there any proof of concept of how to implement multiple AR markers w/ A-Frame?

Ex. Something like this: https://www.youtube.com/watch?v=Y8WEGGbLWlA

enter image description here

The first video in this post from Alexandra Etienne is the effect I’m aiming for (multiple distinct AR "markers" with distinct content): https://medium.com/arjs/area-learning-with-multi-markers-in-ar-js-1ff03a2f9fbe

I’m a bit unclear if when using multiple markers they need to be close to each-other/exist in the same camera view

This example from the ar.js repo uses multiple markers but they're all of different types (ie one is a Hiro marker, one is a Kanji marker, etc): https://github.com/jeromeetienne/AR.js/blob/master/aframe/examples/multiple-independent-markers.html

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

tldr: working glitch here.
Learn the area (the image is in the assets), click the accept button, and toggle the marker helpers.

Now, a bit of details:

1) Loading saved area data

Upon initialisation, when ar.js detects, that you want to use the area marker preset, it tries to grab a localStorage reference:

localStorage.get("ARjsMultiMarkerFile")

The most important data there is an array of pairs {markerPreset, url.patt} which will be used to create the area.
Note: By default it's just the hiro marker.

2) Creating an area data file

When you have debugUIEnabled set to true:

<a-scene embedded arjs='sourceType: webcam; debugUIEnabled: true'>

There shows up a button "Learn-new-marker-area". At first glance it redirects you to a screen where you can save the area file. There is one but: by default the loaded learner site is on another domain.

Strictly speaking: ARjs.Context.baseURL = 'https://jeromeetienne.github.io/AR.js/three.js/

Any data saved there won't be loaded on our website, for local storage is isolated per origin.

To save and use the marker area, you have to create your own learner.html. It can be identical to the original, just keep in mind you have to keep it on the same domain.

To make the debugUI button redirect the user to your learner html file, you need to set

ARjs.AnchorDebugUI.MarkersAreaLearnerURL = "myLearnerUrl.html"

before the <a-marker>s are initialized. Just do it in the <head>.


Once on the learner site, make sure the camera sees all the markers, and approve the learning.

It should look like this:
enter image description here

Once approved, you will be redirected back to your website, the area file will be loaded, and the data will be used.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...