I've got a problem with my terrain engine (using DirectX).
I'm using a vector to hold the vertices of a detail block.
When the block increases in detail, so the vector does.
BUT, when the block decreases its detail, the vector doesn't shrink in size.
So, my question: is there a way to shrink the size of a vector?
I did try this:
vertexvector.reserve(16);
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