The technique is called texture mapping. This is a code example from surface
function (R2011b):
load clown
surface(peaks,flipud(X),...
'FaceColor','texturemap',...
'EdgeColor','none',...
'CDataMapping','direct')
colormap(map)
view(-35,45)
This example loads RGB image from "peppers.png" and maps it onto cylinder:
imgRGB = imread('peppers.png');
[imgInd,map] = rgb2ind(imgRGB,256);
[imgIndRows,imgIndCols] = size(imgInd);
[X,Y,Z] = cylinder(imgIndRows,imgIndCols);
surface(X,Y,Z,flipud(imgInd),...
'FaceColor','texturemap',...
'EdgeColor','none',...
'CDataMapping','direct')
colormap(map)
view(-35,45)
Things are even simpler with the warp
function (comes with Image Processing toolbox) as natan suggested:
imgRGB = imread('peppers.png');
[imgRows,imgCols,imgPlanes] = size(imgRGB);
[X,Y,Z] = cylinder(imgRows,imgCols);
warp(X,Y,Z,imgRGB);
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