Non flickering, working Code.
Repaint() doesn't just call the paint() method. A repaint() method actually calls the update() method and the default update() method then calls to the paint() method. So just override the update() method. Also painting as BufferedImage as mentioned above correctly.
This should work now. It worked fine here. I only used a different imagepath.
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
public class TestProgram extends JFrame implements KeyListener {
/**
*
*/
private static final long serialVersionUID = 1L;
private Image TestImage;
private BufferedImage bf;
private int cordX = 100;
private int cordY = 100;
public TestProgram() {
setTitle("Testing....");
setSize(500, 500);
imageLoader();
setVisible(true);
}
public void imageLoader() {
try {
String testPath = "test.png";
TestImage = ImageIO.read(getClass().getResourceAsStream(testPath));
} catch (IOException ex) {
ex.printStackTrace();
}
addKeyListener(this);
}
public void update(Graphics g){
paint(g);
}
public void paint(Graphics g){
bf = new BufferedImage( this.getWidth(),this.getHeight(), BufferedImage.TYPE_INT_RGB);
try{
animation(bf.getGraphics());
g.drawImage(bf,0,0,null);
}catch(Exception ex){
}
}
public void animation(Graphics g) {
super.paint(g);
g.drawImage(TestImage, cordX, cordY, this);
}
public static void main(String[] args) {
new TestProgram();
}
public void keyPressed(KeyEvent ke) {
switch (ke.getKeyCode()) {
case KeyEvent.VK_RIGHT: {
cordX += 5;
}
break;
case KeyEvent.VK_LEFT: {
cordX -= 5;
}
break;
case KeyEvent.VK_DOWN: {
cordY += 5;
}
break;
case KeyEvent.VK_UP: {
cordY -= 3;
}
break;
}
repaint();
}
public void keyTyped(KeyEvent ke) {
}
public void keyReleased(KeyEvent ke) {
}
}
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