Are you asking how to create thumbnails from larger images, or about how to build a view controller which displays them nicely?
Building a view controller:
You could use TTPhotoViewController
from the Three20 project (description), which acts similarly to the iPhone's built in camera roll to view images.
You can look at the Scrolling
sample code from apple, referred to in this question about using it for thumbnails.
If you want to build one yourself, you might consider using a GridView
from the moriarty library, either as a large grid in a UIScrollView
, or on a more efficient row-by-row basis in a UITableView
. There's a previous question on optimized image loading in a UIScrollView
.
Creating thumbnails from larger images:
The code-easiest way to scale down an image is to simply display it in a UIImageView
with a frame set to the smaller size that you want - it's scaled for you.
If you want to save a thumbnail, or care about memory usage, you can create a hard-scaled version. The sample code below is taken from this blog post, and can be added to UIImage
as a category method:
- (UIImage*) imageScaledToSize: (CGSize) newSize {
UIGraphicsBeginImageContext(newSize);
[self drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Finally, here's a previous question on masking out round corners on an image, similar to the app icons used on the home screen.
Added
Using an image's built-in thumbnail:
There's a nice function called CGImageSourceCreateThumbnailAtIndex
that understands built-in thumbnails in certain image data formats. You can see some useful sample code for this under Creating a Thumbnail Image from an Image Source in the Image I/O Programming Guide from Apple.
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