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tree - Fast, templated, C++ Octree implementation

I've been searching high and low (mostly on google) for a fast, efficient, templated (ie. with STL-like properties) octree implementation, without success. I want to use this in the context of a 3D scene graph.

Does such a thing exist, or do people generally roll their own? I'm hoping my friends at stackoverflow will know where to find one.

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