Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
1.5k views
in Technique[技术] by (71.8m points)

assembly - MIPS: relevant use for a stack pointer ($sp) and the stack

Currently I'm studying for my computer organization midterm, and I'm trying to fully understand the stack pointer and the stack. I know these following facts that surround the concept:

  • It follows the first in last out principle
  • And adding something to the stack takes a two step process:

    addi $sp, $sp, -4
    sw $s0, 0($sp)
    

What I think is stopping me from fully understanding is that I can't come up with a relevant, self apparent situation where I would need and/or want to keep track of data with a stack pointer.

Could someone elaborate on the concept as a whole and give me some useful code examples?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

An important use of stack is nesting subroutine calls.

Each subroutine may have a set of variables local to that subroutine. These variables can be conveniently stored on a stack in a stack frame. Some calling conventions pass arguments on the stack as well.

Using subroutines also means you have to keep track of the caller, that is the return address. Some architectures have a dedicated stack for this purpose, while others implicitly use the "normal" stack. MIPS by default only uses a register, but in non-leaf functions (ie. functions that call other functions) that return address is overwritten. Hence you have to save the original value, typically on the stack among your local variables. The calling conventions may also declare that some register values must be preserved across function calls, you can similarly save and restore them using the stack.

Suppose you have this C fragment:

extern void foo();
extern int bar();
int baz()
{
    int x = bar();
    foo();
    return x;
}

MIPS assembly may then look like:

addiu $sp, $sp, -8  # allocate 2 words on the stack
sw $ra, 4($sp)      # save $ra in the upper one
jal bar             # this overwrites $ra
sw $v0, ($sp)       # save returned value (x)
jal foo             # this overwrites $ra and possibly $v0
lw $v0, ($sp)       # reload x so we can return it
lw $ra, 4($sp)      # reload $ra so we can return to caller
addiu $sp, $sp, 8   # restore $sp, freeing the allocated space
jr $ra              # return

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...