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iphone - UIDevice Orientation

I have the following code in a method. When I run this in the simulator the debugger skips right over the code?? What am I missing?

if (([[UIDevice currentDevice] orientation] == UIDeviceOrientationLandscapeLeft) || 
        ([[UIDevice currentDevice] orientation] == UIDeviceOrientationLandscapeRight)) 
{       

} else {

}
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The best way to determine interface orientation is to look at status bar orientation:

 UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];

    if(orientation == UIInterfaceOrientationPortrait || 
       orientation == UIInterfaceOrientationPortraitUpsideDown) {

       //Portrait orientation

}

if(orientation == UIInterfaceOrientationLandscapeRight ||
   orientation == UIInterfaceOrientationLandscapeLeft) {

    //Landscape orientation

}

UIDevice class measures orientation based on accelerometer and if device lays flat, it won't return the correct orientation.


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