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winapi - Can a Win32 console application detect if it has been run from the explorer or not?

I have to create a console application which needs certain parameters. If they are missing or wrong I print out an error message.

Now the problem: If someone starts the program from the explorer by double-clicking the console window disappears immediately. (But the application is not entirely useless from the explorer, you could drag files onto it and it would work)

I could always wait for a keypress, but I don't want that if the user did start it from the command line.

Is there some way to distinguish between these situations?

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See http://support.microsoft.com/kb/99115, "INFO: Preventing the Console Window from Disappearing".

The idea is to use GetConsoleScreenBufferInfo to determine that the cursor has not moved from the initial 0,0 position.

Code sample from @tomlogic, based on the referenced Knowledge Base article:

// call in main() before printing to stdout
// returns TRUE if program is in its own console (cursor at 0,0) or
// FALSE if it was launched from an existing console.
// See http://support.microsoft.com/kb/99115
#include <stdio.h>
#include <windows.h>
int separate_console( void)
{
    CONSOLE_SCREEN_BUFFER_INFO csbi;

    if (!GetConsoleScreenBufferInfo( GetStdHandle( STD_OUTPUT_HANDLE), &csbi))
    {
        printf( "GetConsoleScreenBufferInfo failed: %lu
", GetLastError());
        return FALSE;
    }

    // if cursor position is (0,0) then we were launched in a separate console
    return ((!csbi.dwCursorPosition.X) && (!csbi.dwCursorPosition.Y));
}

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