Yes, it is possible. I was myself curious what exactly those magic resource strings were storing. By digging into the Entity Framework source (see the DbMigrator.GetLastModel()
method), I found out that the IMigrationMetadata.Target
just stores a base-64 string containing gzipped XML data. To test this, I created a new console application containing a simple code-first model defined as follows:
public class ContactContext : DbContext
{
public virtual IDbSet<Contact> Contacts { get; set; }
}
public class Contact
{
public int Id {get; set;}
public string FirstName { get; set; }
public string LastName { get; set; }
}
Then I created a migration using the NuGet Package Manager Console:
PM> Enable-Migrations
PM> Add-Migration MyMigration
Next I added the following code to my application's Main()
method to decode the value in that string and dump it to the console:
var migration = new MyMigration();
var metadata = (IMigrationMetadata)migration;
var compressedBytes = Convert.FromBase64String(metadata.Target);
var memoryStream = new MemoryStream(compressedBytes);
var gzip = new GZipStream(memoryStream, CompressionMode.Decompress);
var reader = new StreamReader(gzip);
Console.WriteLine(reader.ReadToEnd());
This outputs an EDMX file representing the Entity Data Model associated with my DbContext
that created the migration. If I write this output to a file with the .edmx
extension, I'm able to open it with Visual Studio and view it in the Entity Designer.
Then if for some reason I wanted to regenerate the DbContext
and entity classes that produced the model, I would need only do the following:
- Add the
.edmx
file to a Visual Studio project.
- Install the EF 5.x DbContext Generator for C# if I don't already have it.
- Add the related T4 templates by selecting
Add -> New Item
from project node context menu.
- Modify the newly added
.tt
files, replacing $edmxInputFile$
with the name of my .edmx
file.
- Watch as the two templates magically regenerate my code-first types to their respective
.cs
files.
Hope that answers your question! :-D
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