I wrote a script to do this task. Given a video file (MP4 or M4v), generate thumbnail images, compress into a sprite, and generate a VTT file compatible with JWPlayer tooltip thumbnails. All of the image manipulation uses tools from ffmpeg, ImageMagick, and optionally sips and optipng. The WebVTT generation part, I had to write.
You will have to install ffmpeg & imagemagick, at a minimum to use this.
Github code is here: https://github.com/vlanard/videoscripts (under sprites/).
The basic gist is:
Create a bunch of thumbnails, e.g. every 45th second from a video
ffmpeg -i ../archive/myvideofile.mp4 -f image2 -bt 20M -vf fps=1/45 thumbs/myvideofile/tv%03d.png
Resize those thumbnails to be small, e.g. 100pixels wide
sips --resampleWidth 100 thumbs/myvideofile/tv001.png thumbs/myvideofile/tv002.png thumbs/myvideofile/tv003.png
OR if sips not available, use imageMagick utility:
mogrify -geometry 100x thumbs/myvideofile/tv001.png thumbs/myvideofile/tv002.png thumbs/myvideofile/tv003.png
Get the height & width dimensions of one of the thumbnails to use as the basis of our grid coordinates, using ImageMagick utility
identify -format "%g - %f" thumbs/myvideofile/tv001.png
which returns output like :
100x55+0+0 - tv001.png
from which we parse 100 and 55 as our Width & Height, and the general geometry of each thumbnail (W, H, X, Y)
We then generate our single spritemap from the individual thumbnails. We determine the target grid size (e.g. 2x2, 8x8) to suit the number of thumbnails we generated for this video, as well as passing in the sprite geometry, using an ImageMagick utility
montage thumbs/myvideofile/tv*.png -tile 2x2 -geometry 100x55+0+0 thumbs/myvideofile/myvideofile_sprite.png
Optionally we can run an extra compression step here to make the sprite smaller
optipng thumbs/myvideofile/myvideofile_sprite.png
We then generate a VTT file based on the number of thumbnails we created, using
the interval that we used to space out the thumbnails to label each time segment, and
using the known coordinates of each consecutive image within our sprite that maps to
the associated segment.
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