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compiler construction - What does a compiled C++ class look like?

With some background in assemble instructions and C programs, I can visualize how a compiled function would look like, but it's funny I have never so carefully thought about how a compiled C++ class would look like.

bash$ cat class.cpp
#include<iostream>
class Base
{
  int i;
  float f;
};

bash$ g++ -c class.cpp

I ran:

bash$objdump -d class.o
bash$readelf -a class.o

but what I get is hard for me to understand.

Could somebody please explain me or suggest some good starting points.

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The classes are (more or less) constructed as regular structs. The methods are (more or less...) converted into functions which first parameter is "this". References to the class variables are done as an offset to "this".

As far as inheritance, lets quote from the C++ FAQ LITE, which is mirrored here http://www.parashift.com/c++-faq-lite/virtual-functions.html#faq-20.4 . This chapter shows how Virtual functions are called in the real hardware (what does the compile make in machine code.


Let's work an example. Suppose class Base has 5 virtual functions: virt0() through virt4().

 // Your original C++ source code
 class Base {
 public:
   virtual arbitrary_return_type virt0(...arbitrary params...);
   virtual arbitrary_return_type virt1(...arbitrary params...);
   virtual arbitrary_return_type virt2(...arbitrary params...);
   virtual arbitrary_return_type virt3(...arbitrary params...);
   virtual arbitrary_return_type virt4(...arbitrary params...);
   ...
 };

Step #1: the compiler builds a static table containing 5 function-pointers, burying that table into static memory somewhere. Many (not all) compilers define this table while compiling the .cpp that defines Base's first non-inline virtual function. We call that table the v-table; let's pretend its technical name is Base::__vtable. If a function pointer fits into one machine word on the target hardware platform, Base::__vtable will end up consuming 5 hidden words of memory. Not 5 per instance, not 5 per function; just 5. It might look something like the following pseudo-code:

 // Pseudo-code (not C++, not C) for a static table defined within file Base.cpp

 // Pretend FunctionPtr is a generic pointer to a generic member function
 // (Remember: this is pseudo-code, not C++ code)
 FunctionPtr Base::__vtable[5] = {
   &Base::virt0, &Base::virt1, &Base::virt2, &Base::virt3, &Base::virt4
 };

Step #2: the compiler adds a hidden pointer (typically also a machine-word) to each object of class Base. This is called the v-pointer. Think of this hidden pointer as a hidden data member, as if the compiler rewrites your class to something like this:

 // Your original C++ source code
 class Base {
 public:
   ...
   FunctionPtr* __vptr;  ← supplied by the compiler, hidden from the programmer
   ...
 };

Step #3: the compiler initializes this->__vptr within each constructor. The idea is to cause each object's v-pointer to point at its class's v-table, as if it adds the following instruction in each constructor's init-list:

 Base::Base(...arbitrary params...)
   : __vptr(&Base::__vtable[0])  ← supplied by the compiler, hidden from the programmer
   ...
 {
   ...
 }

Now let's work out a derived class. Suppose your C++ code defines class Der that inherits from class Base. The compiler repeats steps #1 and #3 (but not #2). In step #1, the compiler creates a hidden v-table, keeping the same function-pointers as in Base::__vtable but replacing those slots that correspond to overrides. For instance, if Der overrides virt0() through virt2() and inherits the others as-is, Der's v-table might look something like this (pretend Der doesn't add any new virtuals):

 // Pseudo-code (not C++, not C) for a static table defined within file Der.cpp

 // Pretend FunctionPtr is a generic pointer to a generic member function
 // (Remember: this is pseudo-code, not C++ code)
 FunctionPtr Der::__vtable[5] = {
   &Der::virt0, &Der::virt1, &Der::virt2, &Base::virt3, &Base::virt4
 };                                        ^^^^----------^^^^---inherited as-is

In step #3, the compiler adds a similar pointer-assignment at the beginning of each of Der's constructors. The idea is to change each Der object's v-pointer so it points at its class's v-table. (This is not a second v-pointer; it's the same v-pointer that was defined in the base class, Base; remember, the compiler does not repeat step #2 in class Der.)

Finally, let's see how the compiler implements a call to a virtual function. Your code might look like this:

 // Your original C++ code
 void mycode(Base* p)
 {
   p->virt3();
 }

The compiler has no idea whether this is going to call Base::virt3() or Der::virt3() or perhaps the virt3() method of another derived class that doesn't even exist yet. It only knows for sure that you are calling virt3() which happens to be the function in slot #3 of the v-table. It rewrites that call into something like this:

 // Pseudo-code that the compiler generates from your C++

 void mycode(Base* p)
 {
   p->__vptr[3](p);
 } 

I strongly recommend every C++ developer to read the FAQ. It might take several weeks (as it's hard to read and long) but it will teach you a lot about C++ and what can be done with it.


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