Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
365 views
in Technique[技术] by (71.8m points)

c++ - Where to use std::variant over union?

Please explain what is the difference between union and std::variant and why std::variant was introduced into the standard? In what situations should we use std::variant over the old-school union?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

Generally speaking, you should prefer variant unless one of the following comes up:

  1. You're cheating. You're doing type-punning or other things that are UB but you're hoping your compiler won't break your code.

  2. You're doing some of the pseudo-punnery that C++ unions are allowed to do: conversion between layout-compatible types or between common initial sequences.

  3. You explicitly need layout compatibility. variant<Ts> are not required to have any particular layout; unions of standard layout types are standard layout.

  4. You need low-level support for in-place switching of objects. Using a memory buffer for such things doesn't provide the trivial copying guarantees that you could get out of a union.

The basic difference between the two is that variant knows which type it stores, while union expects you to keep track of that externally. So if you try to access the wrong item in a variant, you get an exception or nullptr. By contrast, doing so with a union is merely undefined behavior.

union is a lower-level tool, and thus should only be used when you absolutely need that lower-level.

variant also has machinery for doing visitation, which means you get to avoid having a bunch of if statements where you ask "if it is type X, do this. If it is type Y, do that, etc".


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...