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.net - Load vs. Shown events in Windows Forms

Hopefully I'm just missing something obvious, but I'm trying to get my head around the differences between the Load and the Shown events in Windows Forms.

Traditionally, I've only used Load (or actually OnLoad, since I think it's cleaner to override a method than to rely on the designer to hook up an event on yourself), since that is available in all versions of .NET. With .NET 2.0 the Shown event was introduced.

Now, if you look at the descriptions for these in the MSDN documentation ("Load: Occurs before a form is displayed for the first time.", "Shown: Occurs whenever the form is first displayed.") it sounds like the Load event should occur, then the form should become visible, then the Shown event should occur; the combination of the two thereby letting you carry out some tasks both before and after the form is visible. Makes sense, right?

However, experimentation has shown that the Shown event invariably occurs before the Load event, whenever I try it (and both occur before the form becomes visible). And yet, when I google around whenever I discover a page that talks about the order these events are fired in, they always list the Load event being fired first.

Am I just going crazy, or have I missed something? (And if they do occur at about the same time, then why was the Shown event added in the first place?)

(My current solution for doing something both before and after showing the form is to use OnLoad for the "before showing" stuff and start a short-duration one-shot timer for the "after showing" stuff. Which works OK and reliably, but it's a bit ugly and I was hoping there was a cleaner solution. But it looks like the Shown event isn't it.)

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Avoid using MessageBox.Show() to debug this. It pumps a message loop, disturbing the normal flow of events. The Load event is triggered by Windows sending the WM_SHOWWINDOW message, just before the window becomes visible. There is no Windows notification for "your window is now fully shown", so the WF designers came up with a trick to generate the Shown event. They use Control.BeginInvoke(), ensuring the OnShown() method gets called as soon as the program goes idle again and re-enters the message loop.

This trick has lots of other uses, particularly when you have to delay the execution of code started by an event. However, in your case it falls apart because you use MessageBox.Show(). Its message loop dispatches the delegate registered with BeginInvoke(), causing the Shown event to run before the window is shown.

There are lots of other ways to get diagnostics beyond MessageBox. Debug.Print() and Console.WriteLine() are handy, their output goes to the Visual Studio Output Window without having any detrimental effects on the normal event firing sequence. A simple breakpoint can do wonders too.


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