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objective c - Horizontally mirror a SKSpriteNode texture

I'm developing an iOS7 game with the new API called Sprite Kit. I'd like to horizontally rotated a SKSpriteNode image/texture. I've tried it by first mirroring the image, then creating a SKTexture and finally applying it to the SKSpriteNode but it doesn't work. Is there some way to do this? Or I should have to different images?

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If you're just trying to flip the sprite along an axis, you can do something like this:

sprite.xScale = -1.0;

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