I have example code to generate an unbound source and working with it:
object Main {
def main(args : Array[String]): Unit = {
implicit val system = ActorSystem("Sys")
import system.dispatcher
implicit val materializer = ActorFlowMaterializer()
val source: Source[String] = Source(() => {
Iterator.continually({ "message:" + ThreadLocalRandom.current().nextInt(10000)})
})
source.runForeach((item:String) => { println(item) })
.onComplete{ _ => system.shutdown() }
}
}
I want to create class which implements:
trait MySources {
def addToSource(item: String)
def getSource() : Source[String]
}
And I need use it with multiple threads, for example:
class MyThread(mySources: MySources) extends Thread {
override def run(): Unit = {
for(i <- 1 to 1000000) { // here will be infinite loop
mySources.addToSource(i.toString)
}
}
}
And expected full code:
object Main {
def main(args : Array[String]): Unit = {
implicit val system = ActorSystem("Sys")
import system.dispatcher
implicit val materializer = ActorFlowMaterializer()
val sources = new MySourcesImplementation()
for(i <- 1 to 100) {
(new MyThread(sources)).start()
}
val source = sources.getSource()
source.runForeach((item:String) => { println(item) })
.onComplete{ _ => system.shutdown() }
}
}
How to implement MySources
?
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