I have a project using StoryBoards and UISearchDisplayController
used in the context of a UINavigationController
, that appears in the root viewcontroller. When I push a new view controller onto the stack and I cause a simulated memory warning (or actually get a low memory warning). The previous view controller successfully unloads its view. However, when I pop the second view controller off of the stack I get an EXC_BAD_ACCESS
. I turned on NSZombies and discovered this:
[UISearchDisplayController retain]: message sent to deallocated instance 0xb13aa30
I am not (at least in my code) sending that message to the UISearchDisplayController
. I am not doing anything, programmatically speaking, with it. Break points reveal that I am not even making it into the viewDidLoad
of the first view controller.
Something curious, though: for laughs and giggles I decided to outright retain
the SDC in my viewDidLoad
, just to see what would happen and no crash occurs. However, my UISearchDisplayController
instance is nil
.
I did a backtrace and get this output:
#0 0x01e30e1e in ___forwarding___ ()
#1 0x01e30ce2 in __forwarding_prep_0___ ()
#2 0x01dd1490 in CFRetain ()
#3 0x01eb69c0 in +[__NSArrayI __new::] ()
#4 0x01e0a00a in -[__NSPlaceholderArray initWithObjects:count:] ()
#5 0x01e34f52 in +[NSArray arrayWithObjects:count:] ()
#6 0x01e5e084 in -[NSDictionary allValues] ()
#7 0x01035272 in -[UINib instantiateWithOwner:options:] ()
#8 0x00edce2c in -[UIViewController _loadViewFromNibNamed:bundle:] ()
#9 0x00edd3a9 in -[UIViewController loadView] ()
#10 0x00edd5cb in -[UIViewController view] ()
#11 0x00edd941 in -[UIViewController contentScrollView] ()
#12 0x00eef47d in -[UINavigationController _computeAndApplyScrollContentInsetDeltaForViewController:] ()
#13 0x00eef66f in -[UINavigationController _layoutViewController:] ()
#14 0x00eef93b in -[UINavigationController _startTransition:fromViewController:toViewController:] ()
#15 0x00ef03df in -[UINavigationController _startDeferredTransitionIfNeeded] ()
#16 0x00ef16cb in _popViewControllerNormal ()
#17 0x00ef196c in -[UINavigationController _popViewControllerWithTransition:allowPoppingLast:] ()
#18 0x0b446e82 in -[UINavigationControllerAccessibility(SafeCategory) _popViewControllerWithTransition:allowPoppingLast:] ()
#19 0x00ef0b10 in -[UINavigationController popViewControllerAnimated:] ()
#20 0x00ef297d in -[UINavigationController navigationBar:shouldPopItem:] ()
#21 0x00e7dabe in -[UINavigationBar _popNavigationItemWithTransition:] ()
#22 0x00e7da49 in -[UINavigationBar popNavigationItemAnimated:] ()
#23 0x0b42208c in -[UINavigationBarAccessibility(SafeCategory) popNavigationItemAnimated:] ()
#24 0x00e80507 in -[UINavigationBar _handleMouseUpAtPoint:] ()
#25 0x00e8074c in -[UINavigationBar touchesEnded:withEvent:] ()
#26 0x00e3fa30 in -[UIWindow _sendTouchesForEvent:] ()
#27 0x00e3fc56 in -[UIWindow sendEvent:] ()
#28 0x00e26384 in -[UIApplication sendEvent:] ()
#29 0x00e19aa9 in _UIApplicationHandleEvent ()
#30 0x02d37fa9 in PurpleEventCallback ()
#31 0x01e9e1c5 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ ()
#32 0x01e03022 in __CFRunLoopDoSource1 ()
#33 0x01e0190a in __CFRunLoopRun ()
#34 0x01e00db4 in CFRunLoopRunSpecific ()
#35 0x01e00ccb in CFRunLoopRunInMode ()
#36 0x02d36879 in GSEventRunModal ()
#37 0x02d3693e in GSEventRun ()
#38 0x00e17a9b in UIApplicationMain ()
#39 0x00002b72 in main (argc=1, argv=0xbffff620)
There doesn't appear to be anything really interesting there (is there ever? :P) and appears to be all internals to Apple's stuff. Any ideas on how to get this problem to go away?
UPDATE: Even when I remove the connection between my view controller and the property for the Search Display Controller but create my own IBOutlet
for it, it still crashes. Bad bug perhaps?
UPDATE 2: When I programmatically create my own instance of a UISearchDisplayController
(not through the storyboard) and create it in viewDidLoad
, everything works the way it is supposed to.
UPDATE 3: I am able to consistently reproduce this problem in a new project with a storyboard. I did the same thing using a vanilla nib and everything worked the way it was suppose to. However, if I setup the same thing using a storyboard and segue, it blows up just like it does in my real project. :(
RECAP: Here are the steps in recreating this issue:
- Create a view controller in a storyboard with a
UISearchDisplayController
- Push a new view controller on the navigation stack
- Cause a low memory warning
- Pop the controller off of the stack
- KABOOM!
viewDidLoad
does not even get called on the first view controller at this point, Apple's code blows up before then.
See Question&Answers more detail:
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