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saving WPF InkCanvas to a JPG - image is getting cropped

I have a WPF InkCanvas control I'm using to capture a signature in my application. The control looks like this - it's 700x300

alt text

However, when I save it as a JPG, the resulting image looks like this, also 700x300

alt text

The code I'm using to save

            sigPath = System.IO.Path.GetTempFileName();

            MemoryStream ms = new MemoryStream();
            FileStream fs = new FileStream(sigPath, FileMode.Create);

            RenderTargetBitmap rtb = new RenderTargetBitmap((int)inkSig.Width, (int)inkSig.Height, 96d, 96d, PixelFormats.Default);
            rtb.Render(inkSig);
            JpegBitmapEncoder encoder = new JpegBitmapEncoder();
            encoder.Frames.Add(BitmapFrame.Create(rtb));

            encoder.Save(fs);
            fs.Close();

This is the XAML I'm using:

<Window x:Class="Consent.Client.SigPanel"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Background="Transparent" Topmost="True" AllowsTransparency="True"
Title="SigPanel" Left="0" Top="0" Height="1024" Width="768" WindowStyle ="None" ShowInTaskbar="False" ResizeMode="NoResize" WindowStartupLocation="CenterScreen" >

<Border BorderThickness="1" BorderBrush="Black" Background='#FFFFFFFF' x:Name='DocumentRoot' Width='750' Height='400' CornerRadius='10'>
    <StackPanel HorizontalAlignment="Center" VerticalAlignment="Center">
        <TextBlock Name="txtLabel" FontSize="24" HorizontalAlignment="Center" >Label</TextBlock>
        <InkCanvas Opacity="1" Background="Beige" Name="inkSig" Width="700" Height="300" />

        <StackPanel HorizontalAlignment="Center" Orientation="Horizontal">
            <Button FontSize="24" Margin="10" Width="150" Name="btnSave" Click="btnSave_Click">Save</Button>
            <Button FontSize="24" Margin="10" Width="150" Name="btnCancel" Click="btnCancel_Click">Cancel</Button>
            <Button FontSize="24" Margin="10" Width="150" Name="btnClear" Click="btnClear_Click">Clear</Button>
        </StackPanel>
    </StackPanel>
</Border>

In the past this worked perfectly. I can't figure out what changed that is causing the image to shift when it is saved.

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1 Answer

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by (71.8m points)

I had same problem i did this way.. It worked here..

    private void Button_Click(object sender, RoutedEventArgs e)
    {           
        double width = inkSig.ActualWidth;
        double height = inkSig.ActualHeight;
        RenderTargetBitmap bmpCopied = new RenderTargetBitmap((int)Math.Round(width), (int)Math.Round(height), 96, 96, PixelFormats.Default);
        DrawingVisual dv = new DrawingVisual();
        using (DrawingContext dc = dv.RenderOpen())
        {
            VisualBrush vb = new VisualBrush(inkSig);
            dc.DrawRectangle(vb, null, new Rect(new System.Windows.Point(), new System.Windows.Size(width, height)));
        }
        bmpCopied.Render(dv);
        System.Drawing.Bitmap bitmap;
        using (MemoryStream outStream = new MemoryStream())
        {
            // from System.Media.BitmapImage to System.Drawing.Bitmap 
            BitmapEncoder enc = new BmpBitmapEncoder();
            enc.Frames.Add(BitmapFrame.Create(bmpCopied));
            enc.Save(outStream);
            bitmap = new System.Drawing.Bitmap(outStream);
        }

        EncoderParameter qualityParam =
     new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, 85L);

        // Jpeg image codec
        ImageCodecInfo jpegCodec = getEncoderInfo("image/jpeg");

        if (jpegCodec == null)
            return;

        EncoderParameters encoderParams = new EncoderParameters(1);
        encoderParams.Param[0] = qualityParam;
        Bitmap btm = new Bitmap(bitmap);
        bitmap.Dispose();
        btm.Save("C:\Users\Pd\Desktop\dfe12.jpg", jpegCodec, encoderParams);
        btm.Dispose(); 
    }

    private ImageCodecInfo getEncoderInfo(string mimeType)
    {
        // Get image codecs for all image formats
        ImageCodecInfo[] codecs = ImageCodecInfo.GetImageEncoders();

        // Find the correct image codec
        for (int i = 0; i < codecs.Length; i++)
            if (codecs[i].MimeType == mimeType)
                return codecs[i];
        return null;
    } 

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