I am trying to make my first game without the help a youtube video. I have watched many youtube series about making java games and they never where what I wanted to do, so after learning enough I started making my own game. I know enough Java to get around and so far everything has worked with no issues.
I have tried searching for some help but all I could find where people saying the try something along the lines of:
setFocusable(true);
requestFocus();
This however has not worked for me. I know that most people would not like to just look through all my code but I think it will be manageable (Its not that much code yet).
I plan on making it a sort of snake like game where you get bigger instead of longer and you are a guinea pig (represented by the orange rectangle for now) instead of a snake.
Game.java:
package com.kaperly.game;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.io.IOException;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Game extends JFrame {
private static final long serialVersionUID = 1L;
public static JFrame frame;
public static JPanel panel;
public static int width = 1000;
public static int height = 600;
public Game() {
frame = new JFrame();
panel = new Panel();
frame.setPreferredSize(new Dimension(width, height));
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setTitle("Guinea Pig Eat");
frame.setLayout(new BorderLayout());
frame.setVisible(true);
panel.setFocusable(true);
panel.requestFocus(true);
frame.add(panel, BorderLayout.CENTER);
frame.pack();
}
public static void init() {
}
public static void loop() throws InterruptedException { while(true) {
Character.move();
Thread.sleep(10);
}}
public static void main(String[] args) throws InterruptedException, IOException {
Game game = new Game();
init();
loop();
}
}
Panel.java:
package com.kaperly.game;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JPanel;
public class Panel extends JPanel implements KeyListener {
private static final long serialVersionUID = 1L;
public static Image startButton;
public static boolean goingRight = false;
public static boolean goingLeft = false;
public static boolean goingUp = false;
public static boolean goingDown = false;
private static int changeDirection = 0;
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_W) {
goingUp = true;
changeDirection = 1;
System.out.println("Moved Up!");
}else if(e.getKeyCode() == KeyEvent.VK_A) {
goingLeft = true;
changeDirection = 2;
}else if(e.getKeyCode() == KeyEvent.VK_S) {
goingDown = true;
changeDirection = 3;
}else if(e.getKeyCode() == KeyEvent.VK_D) {
goingRight = true;
changeDirection = 4;
}else if(changeDirection == (1 | 2 | 3 | 4)) {
changeDirection = 0;
if(changeDirection == 1) {
goingLeft = false;
goingDown = false;
goingRight = false;
}else if(changeDirection == 2) {
goingUp = false;
goingDown = false;
goingRight = false;
}else if(changeDirection == 3) {
goingUp = false;
goingLeft = false;
goingRight = false;
}else if(changeDirection == 4) {
goingUp = false;
goingLeft = false;
goingDown = false;
}
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
//Set background color
g.setColor(Color.GRAY);
g.fillRect(0, 0, Game.width, Game.height);
//Make Walls
g.setColor(Color.BLACK);
g.fillRect(0, 0, Game.width, 25);
g.fillRect(0, 550, Game.width, 25);
g.fillRect(0, 0, 25, Game.height);
g.fillRect(970, 0, 25, Game.height);
//Show Character
g.setColor(Color.ORANGE);
g.fillRect(Character.x, Character.y, Character.width, Character.height);
repaint();
}
}
Character.java:
package com.kaperly.game;
public class Character {
public static int x = 475;
public static int y = 250;
public static int width = 50;
public static int height = 75;
public static void move() {
if(Panel.goingUp == true) {
y = y ++;
}
if(Panel.goingLeft == true) {
x = x --;
}
if(Panel.goingDown == true) {
y = y --;
}
if(Panel.goingRight == true) {
x = x ++;
}
}
}
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…