I'm learning Open GL ES and would like to get a more intuitive interface with 3D objects than the one suggested by google in the TouchRotateActivity sample.
In order to do that, I would like to multiply my Modelview matrix by the ModelView matrix in the previous state.
But I encounter the following problem : getFloatv function returns 0 values in my float array, and I don't understand why (my ModelView matrix is not empty : if it was, I wouldn't get my cube on the screen).
Could someone help me to figure out what the problem is? Here are the changes in the code .
private float[] previous;
public CubeRenderer() {
mCube = new Cube();
previous = new float[16];
}
public void onDrawFrame(GL10 gl) {
GL11 gl11 = (GL11) gl;
gl11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
gl11.glMatrixMode(GL11.GL_MODELVIEW);
gl11.glLoadIdentity();
gl11.glTranslatef(0, 0, -3.0f);
gl11.glRotatef(mAngleX, 0, 1, 0);
gl11.glRotatef(mAngleY, 1, 0, 0);
gl11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
gl11.glEnableClientState(GL11.GL_COLOR_ARRAY);
/*if(!previous.equals(new float[16]))
gl11.glMultMatrixf(previous, 0);*/
gl11.glGetFloatv(GL11.GL_MODELVIEW_MATRIX, previous, 0);
Log.d("taille matrice",Integer.toString(previous.length));
for(int i=0; i<previous.length;i++)
Log.d(Integer.toString(i),Float.toString(previous[i]));
mCube.draw(gl11);
}
Thank you in advance.
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