I have a code that compile without problems. It runs well on the iPhone simulator, but on my device, I get an EXC_BAD_ACCESS.
This happens in a helper function to draw gradient. I followed this tutorial to do it. The code I have is as follows:
- (void) drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGColorRef whiteColor = [UIColor whiteColor].CGColor;
CGColorRef lightGrayColor = [UIColor colorWithRed:230.0/255.0
green:230.0/255.0
blue:230.0/255.0
alpha:1.0].CGColor;
CGColorRef separatorColor = [UIColor colorWithRed:208.0/255.0
green:208.0/255.0
blue:208.0/255.0
alpha:1.0].CGColor;
CGRect paperRect = self.bounds;
CGRect nameRect = self.nameLabel.frame;
CGPoint sepStartPoint = CGPointMake(nameRect.origin.x,
nameRect.origin.x + nameRect.size.height + 2);
CGPoint sepEndPoint = CGPointMake(nameRect.origin.x + nameRect.size.width,
nameRect.origin.x + nameRect.size.height + 2);
drawLinearGradient(context, paperRect, lightGrayColor, whiteColor);
draw1PxStroke(context, sepStartPoint, sepEndPoint, separatorColor);
}
// Callee, where the problem is
void drawLinearGradient(CGContextRef context,
CGRect rect,
CGColorRef startColor,
CGColorRef endColor)
{
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGFloat locations[] = { 0.0, 1.0 };
NSArray *colors = [NSArray arrayWithObjects:
(__bridge id)startColor,
(__bridge id)endColor,
nil]; // Here is the line
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace,
(__bridge CFArrayRef) colors, locations);
CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));
CGContextSaveGState(context);
CGContextAddRect(context, rect);
CGContextClip(context);
CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0);
CGContextRestoreGState(context);
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
}
Xcode highlights line 12 (the one with nil];
as the error line.
For Peter Hosey, here's the debugger output:
(gdb) po startColor
<CGColor 0x1deca0> [<CGColorSpace 0x1d3280> (kCGColorSpaceDeviceGray)] ( 1 1 )
Current language: auto; currently objective-c
(gdb) po endColor
<CGColorSpace 0x1bf120> (kCGColorSpaceDeviceRGB)
(gbd)
My simulator (and iPhone) runs on iOS 5.
What could be causing this crash?
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