There are two rules at play here:
[basic.lval]/8, aka, the strict aliasing rule: simply put, you can't access an object through a pointer/reference to the wrong type.
[base.life]/8: simply put, if you reuse storage for an object of a different type, you can't use pointers to the old object(s) without laundering them first.
These rules are an important part of making a distinction between "a memory location" or "a region of storage" and "an object".
All of your code examples fall prey to the same problem: they're not the object you cast them to:
alignas(int) char data[sizeof(int)];
That creates an object of type char[sizeof(int)]
. That object is not an int
. Therefore, you may not access it as if it were. It doesn't matter if it is a read or a write; you still provoke UB.
Similarly:
char* data_ptr = new char[sizeof(int)];
That also creates an object of type char[sizeof(int)]
.
char buffer[100];
This creates an object of type char[100]
. That object is neither a MsgType1
nor a MsgTypeF
. So you cannot access it as if it were either.
Note that the UB here is when you access the buffer as one of the Msg*
types, not when you check the first byte. If all your Msg*
types are trivially copyable, it's perfectly acceptable to read the first byte, then copy the buffer into an object of the appropriate type.
switch (buffer[0]) {
case '1':
{
MsgType1 msg;
memcpy(&msg, buffer, sizeof(MsgType1);
handle(msg);
}
break;
case 'F':
{
MsgTypeF msg;
memcpy(&msg, buffer, sizeof(MsgTypeF);
handle(msg);
}
break;
// ...
}
Note that we're talking about what the language states will be undefined behavior. Odds are good that the compiler would be just fine with any of these.
Does the answer to this question change between C++11 to C++1z?
There have been some significant rule clarifications since C++11 (particularly [basic.life]). But the intent behind the rules hasn't changed.
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