Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
746 views
in Technique[技术] by (71.8m points)

javascript - Draw a circle (not shaded) with Three.js

I am trying to draw a circle very similar to the orbital patterns on this website. I would like to use Three.js instead of pure WebGL.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

Three.js r50 added CircleGeometry. It can be seen (albeit with a face) in the WebGL Geometries example.

The first vertex in the geometry is created at the center of the circle (in r84, see CircleGeometry.js line 71, in r65, see CircleGeometry.js line 18), which is nifty if you are going for that "full Pac-Man" or "uninformative pie chart" look. Oh, and it appears to be necessary if you are going to use any material aside from LineBasicMaterial / LineDashedMaterial.

I've verified that the following code works in both r60 & r65:

var radius   = 100,
    segments = 64,
    material = new THREE.LineBasicMaterial( { color: 0x0000ff } ),
    geometry = new THREE.CircleGeometry( radius, segments );

// Remove center vertex
geometry.vertices.shift();

// Non closed circle with one open segment:
scene.add( new THREE.Line( geometry, material ) );

// To get a closed circle use LineLoop instead (see also @jackrugile his comment):
scene.add( new THREE.LineLoop( geometry, material ) );

PS: The "docs" now include a nice CircleGeometry interactive example: https://threejs.org/docs/#api/geometries/CircleGeometry


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...