I am trying to generate keyboard keydown and keyup events programmatically. I am currently using CGPostKeyboardEvent to do this, but I am searching for a way to do this at a lower level. I have looked at DDHidLib but could not figure out a way to create a fake event. Can anyone help?
update:
Thanks to weichsel's advice I am now creating a key down event with the following:
CGEventRef e = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)52, true);
CGEventPost(kCGSessionEventTap, e);
CFRelease(e);
which I found here.
However, my problem still stands so I will elaborate a bit. The application (3rd party) that I would like to send keypresses to implements DDHidLib's key capturing function:
- (void) ddhidKeyboard: (DDHidKeyboard *) keyboard
keyDown: (unsigned) usageId;
And this never gets called using the current method. My guess is that the key down simulated with CGEventCreateKeyboardEvent is at too high of a level to be captured by ddhidKeyboard:keyDown. So what I am trying to do is create the keydown event at a sufficiently low level such that it will be recognized by ddhidKeyboard:keyDown.
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