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c++ - Why and when shouldn't I kill a thread?

I am writing a multithreaded socket server and I need to know for sure.

Articles about threads say that I should wait for the thread to return, instead of killing it. In some cases though, the user's thread i want to kick/ban, will not be able to return properly (for example, I started to send a big block of data and send() blocks the thread at the moment) so I'll need just to kill it.

Why killing thread functions are dangerous and when can they crash the whole application?

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Killing a thread means stopping all execution exactly where it is a the moment. In particular, it will not execute any destructors. This means sockets and files won't be closed, dynamically-allocated memory will not be freed, mutexes and semaphores won't be released, etc. Killing a thread is almost guaranteed to cause resource leaks and deadlocks.

Thus, your question is kind of reversed. The real question should read:

When, and under what conditions can I kill a thread?

So, you can kill the thread when you're convinced no leaks and deadlocks can occur, not now, and not when the other thread's code will be modified (thus, it is pretty much impossible to guarantee).


In your specific case, the solution is to use non-blocking sockets and check some thread/user-specific flag between calls to send()and recv(). This will likely complicate your code, which is probably why you've been resisting to do so, but it's the proper way to go about it.

Moreover, you will quickly realize that a thread-per-client approach doesn't scale, so you'll change your architecture and re-write lots of it anyways.


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