Indeed. The only way to do what you wish to do is to mutate the __proto__
property of the function you are returning. However that is not a bad thing. In fact ES6 Harmony is going to standardize it as the Object.setPrototypeOf
function.
I would however advise you against mutating the [[Prototype]]
of an object because it makes your program very slow. There is a faster alternative available:
Don't Use the Prototype
Traditionally the prototype is used to define functions that operate on a certain type of object. These functions, which specialize on a certain argument, are called methods.
For example, obj.func(a, b, c)
specializes on obj
and the instances of obj
. On the other hand func(obj, a, b, c)
doesn't specialize on any argument (i.e. obj
can be any value).
Following this example you could rewrite add
and remove
as follows:
function add(func, name, value) {
func.prototype[name] = value;
}
function remove(func, name) {
delete func.prototype[name];
}
Now you can use add
and remove
on any function you want. You don't have to worry about inheritance at all.
The only problem is namespace conflicts. Suppose you already have a function named add
: what do you do? The answer is pretty simple. You create a new namespace:
Function.add = function (func, name, value) {
func.prototype[name] = value;
};
Function.remove = function remove(func, name) {
delete func.prototype[name];
};
In fact this is exactly what native JavaScript APIs usually do. For example:
Object.create
Object.getPrototypeOf
Object.setPrototypeOf
So on and so forth.
The point is this: generalization is always better than specialization. We use prototypes to specialize. We use normal functions to generalize. There are a lot of advantages of generalization over specialization:
- You don't need methods like
call
and apply
to "unspecialize" specialized functions.
- You don't have to worry about inheritance and prototype chains.
- Your code is cleaner and easier to understand.
This is the reason I always prefer generalization over specialization. The only reason I ever use prototypes is to created union types. For example:
function Shape(constructor) {
this.constructor = constructor;
}
function Circle(x, y, r) {
this.x = x;
this.y = y;
this.r = r;
}
function Rectangle(x1, y1, x2, y2) {
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
}
Circle.prototype = new Shape(Circle);
Rectangle.prototype = new Shape(Rectangle);
Instead of adding methods to Circle.prototype
and Rectangle.prototype
I do the following instead:
Circle.area = function (circle) {
return Math.PI * circle.r * circle.r;
};
Rectangle.area = function (rectangle) {
return Math.abs((rectangle.x2 - rectangle.x1) * (rectangle.y2 - rectangle.y1));
};
Shape.prototype.area = function () {
return this.constructor.area(this);
};
Now you can use Circle.area(notCircleInstance)
instead of Circle.prototype.area.call(notCircleInstance)
. It's a win-win situation. Generalization is always better than specialization.