Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
471 views
in Technique[技术] by (71.8m points)

exception handling - Forging a stack trace in Java

When you use RMI in Java the remote stack trace of an exception will be prepended when you receive it, somewhat like this:

ERROR Client received error when doing stuff:
myapp.FooBarException: bla
 at server.myMethod()
 at rmi.callHandler() // and now, on the next line comes the client
 at rmi.sendCall();
 at client.doServerMethod()
 at Thread.run()

How is that kind of stacktrace "forgery" done?


What do I want it for (apart from just being iterested)? Well, it would help me if I could do this:

outer() {

  thread = new Thread(...
      inner();
      // inner() throws
      // RuntimeException
      //  at inner();
      //  at Runnable.run();
      //  at Thread.run();
      //  at outer();
      //  at lalalala();
      //  ...

  ).start();

  thread.join();

}

And make it so that an exception thrown in inner() would have outer() (and methods lower down the chain) in the stacktrace as well, for logging purposes.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

It is kind of easy:

Throwable has methods getStackTrace() and setStackTrace().

From one of my projects (non open-source, but maybe I'll some day open the remote call engine):

    /**
     * Setzt den Stack-Trace zusammen. Das untere Ende (tiefer in der
     * Aufrufhierarchie, am Anfang des Arrays/der Ausgabe) ist das,
     * welches im Throwable schon drin ist, das obere Ende wird aus
     * dem aktuellen Stack genommen. Dazwischen
     * kommt ein "Remote-Aufruf-Markierer".
     */

Translated for your convenience:

Merges the stack trace. The lower end (deeper in the call hierarchy, at the end of the array/the output) is what already is in the stack, the upper end will be taken from the current stack. Between them we will put an Remote call marker.

    private void mergeStackTraces(Throwable error)
    {
        StackTraceElement[] currentStack =
            new Throwable().getStackTrace();
        int currentStackLimit = 5; // TODO: raussuchen
        StackTraceElement[] oldStack =
            error.getStackTrace();
        StackTraceElement[] zusammen =
            new StackTraceElement[currentStack.length - currentStackLimit +
                                  oldStack.length + 1];
        System.arraycopy(oldStack, 0, zusammen, 0, oldStack.length);
        zusammen[oldStack.length] =
            new StackTraceElement("══════════════════════════",
                                  "<remote call %" +callID+ ">",
                                  "", -3);
        System.arraycopy(currentStack, currentStackLimit,
                         zusammen, oldStack.length+1,
                         currentStack.length - currentStackLimit);
        error.setStackTrace(zusammen);
    }

(On the server side, I'm already cutting off the parts of the stack trace which do not relate to the method call itself, i.e. everything related to the message handling.)

This results in a combined stack trace like this:

java.lang.SecurityException: Das Passwort für Nutzer ?Paul? ist falsch.
        at de.fencing_game.db.userdb.Db4oUserDB.login(Db4oUserDB.java:304)
        at de.fencing_game.server.impl.StandardServers$SSServer$1.run(StandardServers.java:316)
        at de.fencing_game.server.impl.StandardServers$SSServer$1.run(StandardServers.java:314)
        at java.security.AccessController.doPrivileged(Native Method)
        at de.fencing_game.server.impl.StandardServers$SSServer.login(StandardServers.java:313)
        at de.fencing_game.transport.server.ServerTransport$ConnectionInfo$4.login(ServerTransport.java:460)
        at ══════════════════════════.<remote call %2>()
        at $Proxy1.login(Unknown Source)
        at de.fencing_game.gui.basics.LoginUtils.login(LoginUtils.java:80)
        at de.fencing_game.gui.Lobby.connectTo(Lobby.java:302)
        at de.fencing_game.gui.Lobby$20.run(Lobby.java:849)
        at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:226)
        at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:647)
        at java.awt.EventQueue.access$000(EventQueue.java:96)
        at java.awt.EventQueue$1.run(EventQueue.java:608)
        at java.awt.EventQueue$1.run(EventQueue.java:606)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
        at java.awt.EventQueue.dispatchEvent(EventQueue.java:617)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
        at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
        at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)

I suppose the RMI system does something quite similar (just without the ══════════════════════════).


Edit: For your usecase, you would have to save the stack trace of the outer thread when the inner thread is started, then in the run method catch the exception and append the outer stack trace to the stack trace of the inner exception. I would really recommend putting some type of separator, though.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...