I'm in the midst of writing some timing code for a part of a program that has a low latency requirement.
Looking at whats available in the std::chrono library, I'm finding it a bit difficult to write timing code that is portable.
- std::chrono::high_resolution_clock
- std::chrono::steady_clock
- std::chrono::system_clock
The system_clock is useless as it's not steady, the remaining two clocks are problematic.
The high_resolution_clock isn't necessarily stable on all platforms.
The steady_clock does not necessarily support fine-grain resolution time periods (eg: nano seconds)
For my purposes having a steady clock is the most important requirement and I can sort of get by with microsecond granularity.
My question is if one wanted to time code that could be running on different h/w architectures and OSes - what would be the best option?
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