During my working with OpenCL I found a very important difference between
cl_mem CT = clCreateImage3DContext, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR , Volume_format, X, Y, Z, rowPitch, slicePitch, sourceData, &error);
and
cl_mem CT = clCreateImage3D(Context, CL_MEM_READ_ONLY , Volume_format, X, Y, Z, 0, 0, 0, &error);
error = clEnqueueWriteImage(CommandQue, CT, CL_TRUE, origin, region, rowPitch, slicePitch, sourceData, 0, 0, 0);
For the first approach OpenCL will copy the host pointer not direct to the GPU. First it will allocate a second temporary buffer on the host which can cause problems if you load big stuff like a CT to the GPU. For a short time the needed memory is twice the CT size. Also the data is not copied during this function. It is copied during the argument setting to the kernel function which uses the 3D image object.
The second approach direct copies the data to the GPU. There are no additional allocations done by OpenCL. I think this is probably the same for normal buffer objects.
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