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    i have an example : player object, obstacle_1 object and obstacle_2 object. How do I check which one ... stackoverflow.com/questions/65871600/how-to-check-which-objects-collide...
asked Oct 7, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    My 2d platformer has a "time travel" mechanic. You place down a hologram at a location (actor with no collision and ... them touching the tilemap and being inside it. Any ideas?...
asked Feb 19, 2021 in Technique[技术] by 深蓝 (71.8m points)
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