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Recent questions tagged game
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game physics - Is it possible to make realistic n-body solar system simulation in matter of size and mass?
Important note: this question has utterly no relation to "PhysX", which is a computer-game-physics system ( ... almost started every paragraph with "So" ^^ Question&Answers:os...
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Oct 17, 2021
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game development - How can I render large maps with little processing power?
I am currently creating my first real (real as in something that is playable, fun, and a project that lasts ... /65946874/how-can-i-render-large-maps-with-little-processing-power...
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Oct 7, 2021
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game physics - C++ force driven entities not acting in a natural way
I'm trying to create a game where I have entities in a window application. They can roam freely across the window working with forces. ... ) { vector2d sum = { 0, 0 }; auto count =...
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Feb 19, 2021
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game physics - C++ keep force driven entities in the window
I have a window application of 1024 width and 768 height and contains a bunch of meteorites, ships and boats. The meteorites freely ... } for (auto& m : meteorites) { delete m; } }...
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Feb 17, 2021
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game physics - C++ keep force driven entities in the window
I have a window application of 1024 width and 768 height and contains a bunch of meteorites, ships and boats. The meteorites freely ... } for (auto& m : meteorites) { delete m; } }...
asked
Feb 17, 2021
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Technique[技术]
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game
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game physics - Minimum movement per frame
When it comes to calculating movement in a game engine, each frame I update the position of the player, based ... in the physical model everything works, even fine movement. Mauro...
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Feb 6, 2021
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