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    As the title says, I can't do vector_array[foo] (assuming foo is in-range and integer) in webgl vertex shaders ... way to mimick a lookup table? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    Well making something transparent isn't that difficult, but i need that transparency to be different based on an ... help would be appreciated. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I'm using libgdx and want to make a common Gaussian blur post-processing effect. Following this guide I faced some ... * sum; } The full class See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    Gaussian, box, radial, directional, motion blur, zoom blur, etc. I read that Gaussian blur can be broken ... be implemented in pixel shaders? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    Gaussian, box, radial, directional, motion blur, zoom blur, etc. I read that Gaussian blur can be broken ... be implemented in pixel shaders? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I have a 3D CAD-like application for which I use OpenGL wrapper library (OpenSceneGraph). For the application I ... result is achieved, here. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I have a 3D CAD-like application for which I use OpenGL wrapper library (OpenSceneGraph). For the application I ... result is achieved, here. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I need to clip a few hundred objects under a clipping plane in OpenGL ES 2.0 and would appreciate ideas from ... clipping in OpenGL ES 2.0? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I'm doing ray casting in the fragment shader. I can think of a couple ways to draw a fullscreen quad for ... immediate mode to draw a point. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am trying to understand the dFdx() and dFdy() functions in GLSL. I understand the following: The derivative is ... 1.0 and 1.0 respectively? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am having some problems understanding how lighting works in OpenGL (especially understanding the pre-defined ... stop the interpolation ? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I searched a lot but could not find if the following statements are legal in a #version 330 vertex shader ... the compilation was unsuccessful. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I've been learning OpenGL for the past couple of weeks and I've run into some trouble implementing a Phong shader. ... worked "out of the box." See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am trying to use the OpenGL Shading Language (GLSL) version 1.5 to make vertex and geometry shaders. I ... compile it with that function). See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    The popular way of using GLSL shaders in WebGL seems to be to embed them in the main html file. The vertex ... in case anyone finds it useful. See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    glLineStipple has been deprecated in the latest OpenGL APIs. What is it replaced with? If not replaced, how can ... profile of course...) See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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