ios - CVPixelBufferGetBaseAddress 返回空 VTDecompressionSessionDecodeFrame 回调
<p><p>我正在使用 VTDecompressionSession 通过网络解码 H.264 流。我需要从给定的图像缓冲区复制 YUV 缓冲区。我已经验证给定的 imageBuffer 的 typeID 等于 <code>CVPixelBufferGetTypeID()</code>。 </p>
<p>但每当我尝试检索缓冲区或任何平面的基地址时,它们总是返回 NULL。 iOS 传递的 OSStatus 为 0,所以我的假设是这里没有任何问题。也许我不知道如何提取数据。有人可以帮忙吗?</p>
<pre><code>void decompressionCallback(void * CM_NULLABLE decompressionOutputRefCon,
void * CM_NULLABLE sourceFrameRefCon,
OSStatus status,
VTDecodeInfoFlags infoFlags,
CM_NULLABLE CVImageBufferRef imageBuffer,
CMTime presentationTimeStamp,
CMTime presentationDuration )
{
CFShow(imageBuffer);
size_t dataSize = CVPixelBufferGetDataSize(imageBuffer);
void * decodedBuffer = CVPixelBufferGetBaseAddress(imageBuffer);
memcpy(pYUVBuffer, decodedBuffer, dataSize);
}
</code></pre>
<p>编辑:这里也是 CVImageBufferRef 对象的转储。看起来可疑的一件事是我希望有 3 个平面(Y、U 和 V)。但是只有两架飞机。我的期望是使用 <code>CVPixelBufferGetBaseAddressOfPlane</code> 来提取每个数据平面。我正在实现它以消除对单独软件编解码器的依赖,因此我需要以这种方式提取每个平面,因为我的渲染管道的其余部分需要它。</p>
<blockquote>
<p>
{type = immutable
dict, count = 5, entries => 0 : {contents = "PixelFormatDescription"} = {type = immutable dict, count = 10, entries
=> 0 : {contents = "Planes"} = {type = mutable-small, count = 2,
values = ( 0 : {type = mutable
dict, count = 3, entries => 0 : {contents = "FillExtendedPixelsCallback"} = {length = 24, capacity = 24, bytes =
0x000000000000000030139783010000000000000000000000} 1 : {contents = "BitsPerBlock"} = {value = +8, type =
kCFNumberSInt32Type}2 : {contents = "BlackBlock"} = {length = 1, capacity = 1, bytes = 0x10} }</p>
<p>1 : {type = mutable dict,
count = 5, entries => 2 : {contents = "HorizontalSubsampling"} = {value = +2, type =
kCFNumberSInt32Type}3 : {contents = "BlackBlock"} = {length = 2, capacity = 2, bytes = 0x8080}4 :
{contents = "BitsPerBlock"} =
{value = +16, type =
kCFNumberSInt32Type}5 : {contents = "VerticalSubsampling"} = {value = +2, type =
kCFNumberSInt32Type}6 : {contents = "FillExtendedPixelsCallback"} = {length = 24, capacity = 24, bytes =
0x0000000000000000ac119783010000000000000000000000} }</p>
<p>)} 2 : {contents =
"IOSurfaceOpenGLESFBOCompatibility"} = {value = true}3 : {contents = "ContainsYCbCr"} = {value = true}4 : {contents = "IOSurfaceOpenGLESTextureCompatibility"} =
{value = true} 5 : {contents = "ComponentRange"} = {contents = "VideoRange"} 6 : {contents = "PixelFormat"} = {value = +875704438, type =
kCFNumberSInt32Type}7 : {contents = "IOSurfaceCoreAnimationCompatibility"} =
{value = true} 9 : {contents = "ContainsAlpha"} = {value = false} 10 : {contents = "ContainsRGB"} = {value = false} 11 : {contents = "OpenGLESCompatibility"} = {value = true} }</p>
<p>2 : {contents =
"ExtendedPixelsRight"} = {value = +8, type = kCFNumberSInt32Type} 3 : {contents = "ExtendedPixelsTop"} = {value = +0, type =
kCFNumberSInt32Type}4 : {contents = "ExtendedPixelsLeft"} = {value = +0, type =
kCFNumberSInt32Type}5 : {contents = "ExtendedPixelsBottom"} = {value = +0, type =
kCFNumberSInt32Type} }propagatedAttachments={type = mutable dict, count = 7, entries => 0 :
{contents =
"CVImageBufferChromaLocationTopField"} = Left 1 : {contents = "CVImageBufferYCbCrMatrix"} =
{contents = "ITU_R_601_4"} 2 :
{contents = "ColorInfoGuessedBy"}
= {contents = "VideoToolbox"} 5 : {contents =
"CVImageBufferColorPrimaries"} = SMPTE_C8 : {contents = "CVImageBufferTransferFunction"} = {contents = "ITU_R_709_2"}10 : {contents =
"CVImageBufferChromaLocationBottomField"} = Left12 : {contents = "CVFieldCount"} = {value = +1, type =
kCFNumberSInt32Type} }nonPropagatedAttachments={type = mutable dict, count = 0, entries =>
}</p>
</blockquote></p>
<br><hr><h1><strong>Best Answer-推荐答案</ strong></h1><br>
<p><p>所以您的格式是 <code>kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange = '420v'</code> 并且两个平面对于 4:2:0 YUV 数据有意义,因为第一个平面是全尺寸 Y 单 channel 位图,第二个平面是半宽半高UV双 channel 位图。</p>
<p>你是对的,对于平面数据,你应该调用 <code>CVPixelBufferGetBaseAddressOfPlane</code>,虽然你应该能够使用 <code>CVPixelBufferGetBaseAddress</code>,将其结果解释为 <code>CVPlanarPixelBufferInfo_YCbCrBiPlanar</code>,所以问题可能是您没有在 <code>CVPixelBufferGetBaseAddress*</code> 之前调用 <code>CVPixelBufferLockBaseAddress</code> 也没有在之后调用 <code>CVPixelBufferUnlockBaseAddress</code>。</p>
<p>通过编写一些有趣的 YUV->RGB 着色器代码,您可以使用 Metal 或 OpenGL 有效地显示 2 个 YUV 平面。</p></p>
<p style="font-size: 20px;">关于ios - CVPixelBufferGetBaseAddress 返回空 VTDecompressionSessionDecodeFrame 回调,我们在Stack Overflow上找到一个类似的问题:
<a href="https://stackoverflow.com/questions/37887639/" rel="noreferrer noopener nofollow" style="color: red;">
https://stackoverflow.com/questions/37887639/
</a>
</p>
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