ios - SKSpriteNode定位
<p><p>我很难将我的 Sprite 节点定位在屏幕顶部, Sprite 之间的空间相等/几乎相等。 Sprite 显示,但我不知道如何以适用于所有 iDevice(iPad 除外)的方式对其进行编码。请帮忙:)</p>
<pre><code>SKTexture *ure = ;
SKSpriteNode *temp = [ initWithTexture:ure color:nil size:CGSizeMake(400, ure.size.height)];
CGPoint pos = CGPointMake(70,50);
];
temp.physicsBody.affectedByGravity = NO;
;
SKTexture *ure2 = ;
SKSpriteNode *temp2 = [ initWithTexture:ure color:nil size:CGSizeMake(400, ure2.size.height)];
CGPoint pos2 = CGPointMake(170,50);
];
temp2.physicsBody.affectedByGravity = NO;
;
SKTexture *ure3 = ;
SKSpriteNode *temp3 = [ initWithTexture:ure color:nil size:CGSizeMake(400, ure3.size.height)];
CGPoint pos3 = CGPointMake(270,50);
];
temp3.physicsBody.affectedByGravity = NO;
;
</code></pre></p>
<br><hr><h1><strong>Best Answer-推荐答案</ strong></h1><br>
<p><pre><code>SKTexture *ure = ;
SKSpriteNode *temp = [ initWithTexture:ure color:nil size:CGSizeMake(self.size.width/10, ure.size.height)];//self.size.width/10 for example.
CGPoint pos = CGPointMake(self.size.width/2 + pos.frame.size.width, self.size.height - pos.frame.size.height);
];
temp.physicsBody.affectedByGravity = NO;
;
SKTexture *ure2 = ;
SKSpriteNode *temp2 = [ initWithTexture:ure color:nil size:CGSizeMake(self.size.width/10, ure2.size.height)];
CGPoint pos2 = CGPointMake(self.size.width/2, self.size.height - pos2.frame.size.height);
];
temp2.physicsBody.affectedByGravity = NO;
;
SKTexture *ure3 = ;
SKSpriteNode *temp3 = [ initWithTexture:ure color:nil size:CGSizeMake(self.size.width/10, ure3.size.height)];
CGPoint pos3 = CGPointMake(self.size.width/2 - pos3.frame.size.width, self.size.height - pos3.frame.size.height);;
];
temp3.physicsBody.affectedByGravity = NO;
;
</code></pre></p>
<p style="font-size: 20px;">关于ios - SKSpriteNode定位,我们在Stack Overflow上找到一个类似的问题:
<a href="https://stackoverflow.com/questions/26077792/" rel="noreferrer noopener nofollow" style="color: red;">
https://stackoverflow.com/questions/26077792/
</a>
</p>
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